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2d (4) 3D (3) Character Concept (4) Demoreel (1) Modeling (2) Painting (4) Press (4) Sketchbook (4) Texturing (3) WIP (1)
Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Saturday, November 26, 2011

Fight Night Champion Work

Hey Everyone! It's been some time since I've had anything to post of my artwork. Anyway, I finally came around on preparing some screen caps for my portfolio. I'm pretty proud to have worked  in EA Canada for the game Fight Night Champion, back in 2010. Being part of a large team with such great artists was definitely a joy and a privilege. It was truly and exciting adventure. If you haven't played the game, you're missing out, go play it!!!

Anyways!! Here's a list and screen caps of some of the things I worked on at EAC. My main tasks were to model and texture boxers' heads, being new characters for Champion Mode (or Story Mode).

-Designed look of new characters and boxers for Champion (Story) Mode, some of the boxers are : Mike Walker, Ricardo Alvarez, Raul Castillo, Dwight Cooper
-Modeled and textured multipurpose shorts wear, main character Ace's took hat and main character Andre's head bandage.
-Cleanup and/or fine tuning of main/secondary character, props/accessories and final art assets in general. For example: Ace's color correction on skin texture, Meagan's makeup texture, and technical fixes like geometry cleanup.

Thanks for reading!








Barbie, Princess Charm School Work


At the beginning of this year, I had the opportunity to work at Rainmaker for the movie Barbie, Princess Charm School. Even though it was just for a month, I got to do some character work, and it was a great experience as well. I learned lots from the great artist that formed part of the art team.

My main role was to create multiple types of surfaces and textures, maintaining desired surface look and feel for characters. Here's a list and a couple of screencaps of the things I got to do at Rainmaker:

-Created texture maps and surface look for Blair's Mom outfit and accessories.
-Textured some of the princes head and hair textures, as well as the shader surface look.
-Cleanup and/or fine tuning of some of the princes geometry when there were geometry issues.

Thanks for reading!



Sunday, October 31, 2010

Demo Reel

This is my current Demo Reel, I'll be updating it soon. But for now, I hope you enjoy this one.